Since their original launch in 2019, Blizzard's official realms have seen tremendous popularity among new and returning players. Beyond the timeless nature of, Blizzard has further nurtured the classic player base by offering a consistent slew of new game modes and further expansions. Recently, Blizzard has decided to return to the basics with brand-new realms for both standard and hardcore game modes. While standard realms provide the typical experience, hardcore realms make death permanent, presenting a whole host of challenges to overcome in leveling and end-game content.
Fresh realms always generate excitement, with players racing to engage with the timeless world once again. The new realms will unlock end-game content through a phase system, updating the realm with patches which will ultimately lead into. That is, except for the fresh hardcore realms, which will stay locked to 's original release. Confining hardcore to classic-only realms is a disappointing choice, especially with the constant experimentation and overlapping release time of progressing realms. While this opportunity has been missed with the new batch of realms, would create a near-endless supply of challenge and fun.
Hardcore, of course, shouldn't be carelessly slapped into every expansion that has released, such as the upcoming . There's a reason for its current confinement:is such a distinct experience when compared to nearly every other release. For instance, leveling is a monumental process, rife with annoyingly low drop-rate quests, frequent traveling, and dated game mechanics. Proficient play and smart profession usage in are also essential, a far cry from 's current leveling philosophy. While perhaps not initially appealing, these mechanics created a truly immersive world, supported by the scale of zones introduced in 's release.
World of Warcraft: Midnight has recently revealed a long requested feature, player housing, and its inclusion will change the game forever.
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