At first glance, the map in feels fairly small, until one sees that each location on that map opens up to another map in a bit of a nesting doll fashion, with different areas to unlock for each region. Playing the game feels as though the world is a natural and comfortable size, with many nooks and crannies to explore and quests to complete. While it may not be as massive of an overworld as had, it can still feel larger than older titles, and its attention to detail feels impressive.
In Screen Rant's review of , it is mentioned that the game picks up ten years after 's storyline, and many characters from that story make appearances throughout. The locations in the game are not the same as , however. This time around, players are able to focus on learning more about different regions of Thedas, and beyond the world into the Fade. In fact, the main character's home base is located within the Fade, at a Lighthouse protected from even the corruptive reach of the blight.
There were several major regions in , which each felt very large, creating a sprawling open world to explore that held secrets and missions. For many, the world not only seemed massive but could even be a bit overwhelming. approaches its section of Thedas with more of a curated approach, with various areas within areas.
Without taking the time to consider all the layers and depth that the game offers, it can look like there are only six major regions in :
Arlathan Forest
Home of the Veil Jumpers, full of ruins of an ancient Elven city.
Hossberg Wetlands
Blighted marshland where the Grey Wardens have many footholds.
Minrathous
The capital of the Tevinter Imperium with heavy political strifes.
Necropolis Halls
An ever-changing mausoleum maintained by the Mourn Watch.
Rivain
A beach-filled tropical paradise where the Lords of Fortune choose to call home.
Treviso
A merchant city with as many assassins as it has canals. Watched over by the Antivan Crows.
That number is actually a bit deceiving, though, due to
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