Remember The Order 1886? If you don’t, it’s okay, I forgive you. Ready at Dawn’s PS4 exclusive released in 2015 and was marketed as a narrative experience to rival The Last of Us - except it was filled with vampires, werewolves, and accents so British they’d make Margaret Thatcher blush. Well, they would if she wasn’t dead.
Thousands couldn’t wait to play it, but the finished product was far too under baked. Despite boasting a gorgeous aesthetic and a compelling world, the full game was far too short with an ending that teased a sequel that would never come. Repetitive combat sequences and mechanics that spent far too long holding your hand didn’t help either. It was a story-driven blockbuster in the best and worst ways, content to put visual splendor above interactivity in a way that only served to hinder investment. Yet it still had a spark, one that remains.
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Like many new intellectual properties, The Order 1886 is in possession of teething issues. Ready at Dawn was clearly feeling out characters and mechanics and how far it could push them while maintaining the cinematic quality it was trying to convey. It didn’t strike the right balance, but such blemishes could easily be addressed and improved upon in a sequel. We’ve seen a similar thing happen with Horizon Forbidden West, Uncharted 2: Among Thieves, Infamous 2, and so many others I’d be here all day recalling them all.
Games are an iterative medium, with new things being learned and built upon each and every day as developers gain more experience and seek to better themselves. The finished products we as consumers end up playing reflect that ambition, and The Order 1886 was filled with clever ideas
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