Terry Pratchett’s hilarious Discworld series has been a fantasy mainstay in books, movies, and television for decades, even after the author’s death in 2015. But for something that’s so important to a popular genre, it’s odd that there haven’t been many attempts to adapt it into a role-playing game, especially given its wealth of characters, species, settings, and deep satire.
Modiphius Entertainment, publisher of licensed tabletop titles such as Dune: Adventures in the Imperium, announced on Thursday that it has officially licensed Discworld for a series of board games, along with a tabletop RPG called Terry Pratchett’s Discworld: Adventures in Ankh-Morpork. The latter will be the subject of a Kickstarter campaign, expected to launch later in 2024.
“Terry had a lifelong affection with roleplaying games and it’s an entirely logical path along which you can follow his career from Dungeon Master to him becoming one of our most celebrated and beloved fantasy authors of all time,” said Rob Wilkins, Pratchett’s former assistant, in a press release on behalf of the author’s estate. “We are delighted to be partnering with Modiphius […] we entirely trust them to get things right.”
No other details have been announced on the RPG, including what kind of rules it might use, but we can expect more details when the Kickstarter campaign launches.
The last official Discworld RPG was released in 1998 by Steve Jackson Games, with a GURPS-based rulebook written in part by Pratchett himself, along with Phil Masters, who has contributed to White Wolf games and worked on various GURPS supplements. A sequel, GURPS Discworld Also, was published in 2001. There have also been a few board games, including 2011’s Discworld: Ankh-Morpork, where players have to meet a set of conditions set by the personality they chose, then play cards to progress throughout the city.
The first game’s fourth edition, published in 2016, is still available at Warehouse 23, Amazon, and DriveThruRPG in softcover
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