The Elder Scrolls Online: Scribes of Fate Dungeon DLC and Update 37 are out on PC, Mac, and Steam. This update marks the start of a change in the yearly patch release cycle for the game. Veteran players will find the first half of the year familiar with the typical releases of a Dungeon DLC and a new Chapter. The change comes in the second half of the year. A focus on quality-of-life improvements, bug fixes, and a new game system is planned rather than another DLC. I had the chance to play through one of the two new dungeons in this DLC with the developers, Scrivener’s Hall, on normal difficulty. Read on to find out what locations players will be exploring and the challenges they will encounter.
Update 37 brings a slew of adjustments, balance changes, and quality-of-life improvements to the base game. The developers have already noted the implementation of screen narration, a hide shoulders item, and housing improvements. To cover everything would make for a massive article, but I did want to mention two changes that caught my interest.
The first one is a plus for all Elder Scrolls Online players, but especially tanks. Bar swapping while bracing (Blocking) will no longer disable Block temporarily. No more getting one-shotted by the boss on those rare moments when swapping weapons to refresh your back bar of abilities and the timing just happens to line up with a massive enemy damage ability. The second is a change to the Vampire skill line, Mist Form is now a teleport and should be more useful in various situations.
The Scribes of Fate DLC introduces two new Dungeons Scrivener’s Hall and Bal Sunnar. Scrivener’s Hall, located in The Rift, is the one I chose for my preview time since it involved Daedric
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