The Destiny 2 designer responsible for the once game-breaking, still game-changing Titan ability Banner of War was also leading the charge on the game's newly minted Exotic shotgun, Slayer's Fang, which is noticeably less game-breaking but still mighty cool.
That developer is associate designer Danny Nanni, who normally handles abilities but jumped at the chance to work on his first Exotic weapon. Other members of Bungie contributed to its design and creation, of course, but Nanni was at the forefront.
"I definitely took a lot of the inspiration and sensibilities that we have on abilities," Nanni tells GamesRadar+, "and when there was an opportunity for me to work on the weapons team for this release, they were like, 'we need somebody who wants to make a vampire shotgun.' And I'm like, yes please. I don't know anything else. Please let me make that."
The result was Slayer's Fang, an oddball, magazine-fed shotgun that specializes in precision damage but triggers scattershot, target-seeking Void crystals that can apply the Weaken debuff. It's also packing innate anti-Overload Champion tech (which sadly can't stack with this season's anti-Barrier shotgun Artifact perk). Shotguns face inherent limitations in difficult Destiny 2 content because getting into shotgun range might get you killed, but especially after recent PvE buffs, the weapon type has found some places to shine. Slayer's Fang slots right in there, especially when paired with builds like Gyrfalcon Hunter and No Backup Plans Titan. For Warlocks, random Void nonsense is still working just fine for me.
"The vampire hunter fantasy is what sort of drove the whole design from the get-go," Nanni says. "The use case, I think, is to get a kill on a smaller guy and then go boss hunting, or beast hunting in a way, because once you get that first kill, the gun really powers up. And there's some uniqueness here too – instead of firing a bullet, our play here was, what if it was firing a Void crystal, sort of like a
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