The rapidly growing extraction shooter subgenre sees Berlin-based studio Yager Development (Spec Ops: The Line, Dreadnought) fully invested in expanding The Cycle: Frontier, the free-to-play game currently available on PC. Launched in June 2022 via Steam and the Epic Games Store, The Cycle: Frontier is about to receive Season 3, introducing the first flying enemy to the game (the Howler), new campaign quests, improved matchmaking, and free loadout runs. Most importantly, though, Yager is about to end wipes once and for all, and NVIDIA DLSS 3 will be integrated into the game early next month.
To talk about all that, plus the status of console ports and the likelihood of a switch to Unreal Engine 5, we reached out to Lead Producer Matt Lighftoot. Keep reading below for the full transcript.
You recently announced that The Cycle: Frontier will soon end its wipes. Why did you make such a decision at this point in time? How did the community react so far?
Matt Lightfoot: We’ve taken the decision to move to a non-wiping economy, as we want The Cycle: Frontier to be an even more accessible free-to-play extraction shooter where FPS fans of varying skill level can equally experience a satisfying balance of tense high-stakes gameplay and rewarding long-term progression.
One of the most common pieces of feedback we’ve received from members of our community is that it can be tough to reach the later game gear and mechanics within a single season. The Cycle: Frontier got lots of cool features, such as dungeons, calling down drilling platforms, and crafting equipment at the Forge. While these features are orientated towards established Prospectors, we believe that everyone should have the opportunity to engage with them. By moving to a
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