Crisis Core: Final Fantasy 7 Reunion was recently announced at the FF7 25th anniversary livestream, since when Square Enix has been dripfeeding nuggets of information about how the project's being approached. Most distressingly, for fans of vaguely pachinko-like roulette systems, they're taking the shears to the game's unique battle system(opens in new tab).
The short version: Crisis Core on PSP paired third-person combat with a luck-based slot machine. It's a slightly absurd but delightful system, and definitely one of my favourite aspects of the original.
The game's producer, Mariko Sato, addressed more specifically some of the changes that are being made in an interview with GameSpot(opens in new tab). «Things like the hard mode, which was in the overseas version to start with, is now going to be included in the game from the beginning for all regions,» says Sato. «And then there's also a new dash function that's been added and new shortcuts to magic abilities and things like that.»
Then comes the kicker: this is going to have a combat system much closer to FF7 Remake than the original Crisis Core.
«You know, we wanted to remain faithful to the battle experience of the original Crisis Core, but we also looked to the Final Fantasy 7 Remake and tried to close the gap between that experience and the Crisis Core Reunion battle experience,» Sato says. «So it's kind of a very good combination of the original battle system and something close to Final Fantasy 7 Remake. We also heard a lot of fan feedback regarding what could be improved, and we tried to reflect as much of that as possible in Crisis Core Reunion.
»With regards to the DMW system, there used to be a kind of a movie that came up when that system was in play, but
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