Ever since Final Fantasy 7 Remake concluded with its shocking reveal, fans have been speculating on the possibility of a Crisis Core remaster. The moment was certainly ripe for an updated release of the prequel starring Zack Fair, the warrior with a suspicious resemblance to Cloud Strife. Aside from its connections to Final Fantasy 7 Remake’s story, Crisis Core has been difficult to find in recent years, forcing fans to resort to emulators and other measures.
That made Square Enix’s announcement of a Crisis Core remaster, which coincided with last month’s reveal of Final Fantasy 7 Rebirth, all the more welcome. It’s not any mere port, either. Square Enix is overhauling the graphics, the interface, and somewhat controversially, the voice cast.
“Various improvements have been made to nearly all other scenes and battles, to a point where it could be said that the work we are doing is akin to creating a ‘remake,’” producer Mariko Sato says. “However, as the core elements such as the story are grounded in the original work, we call it a ‘remaster.’”
Speaking with IGN in a brand-new interview, Sato discussed Square Enix’s intentions for the remaster, outlining the differences between the various platforms and whether or not it will ultimately connect with Rebirth. Veteran producer Yoshinori Kitase was also on hand to shed some light on how the project managed to be greenlit in the first place.
According to Kitase, Crisis Core was not conceived in response to Final Fantasy 7 Remake’s infamous reveal. Rather, Kitase says Final Fantasy 7 Remake’s successful development led Square Enix to realize that other stories from the universe could be updated as well.
“[T]here isn't really an exact date that I can point to at the moment, but I
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