If you've been necromantically dreaming of a Callisto Protocol sequel, I'm afraid the monkey paw finger hasn't just curled - it's jammed itself right up your nose and scratched an FU on your hypothalamus. Developers Striking Distance and publishers Krafton have revealed [REDACTED], a scifi roguelike dungeon crawler set in the same universe.
The square brackets are part of the title, yes, and they're also calling it "punk rock" - a combination of factors that fills me with a rage so obliterating, I can barely perceive the announcement trailer, below. It's a machinegun montage of comicbook panels and sizzling melee arcs and quips like "there's a lot of wankers between you and the sweet taste of freedom". I didn't even like The Callisto Protocol that much but still, what have they done to you, boy? Where did all the horror game go?
In [REDACTED], you are a lone security guard trying to make it out of Black Iron Prison, the original game's Jovian correctional facility. In The Callisto Protocol, you slithered and skulked through crammed and shadowy corridors, fending off squamous mutant convicts in a passable facsimile of Dead Space. In [REDACTED], you beast hordes of colourful monsters in frenetic Hades-style arena brawls. There are skills to upgrade, metas to finesse, "experiments" (mods, I guess?) to equip, weapons and suits to loot.
"This game is all about fighting, dying, dying again, dying some more, and adapting, taking the classic roguelike formula and cranking it to eleven," bellows the press release, because nothing says "punk rock" like unironically quoting a piece of mockumentary dialogue that was originally intended as a gag about the meaninglessness of rising numbers. At the very least, I'd like video games to start cranking it to 12. Maybe next time.
I'm probably being too mean. Or at least, I'm venting too much at the press release, and not saying enough about the game. Forgive the Poochie The Dog presentation and judge it purely as a genre piece with no
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