Some main party members are more versatile in . This affords them a better standing on any team makeup. In most cases you want to have a versatile setup of a melee combatant, ranged attacks, support, and arcane spells.
Who are the most valuable party members changes slightly on the main character. Many players, will opt to make a custom Tav or Dark Urge avatar. While some may decide to begin with one of the six origin characters. This main hero cannot be removed from the team, and you don’t want too many redundancies with roles or abilities.
By default, a party comprises four party members. On PC, this can be increased with certain mods. Console players — and those on PC that don’t want to install game-changing files — will have to adhere to the limit. This means you want to select a character based on their class, race, background, or something else that influences their prowess in combat.
You can also speak to Withers in camp to change the active character’s class and ability scores. This will open up more options to everyone. However, race and background cannot be altered for the main party members.
The Half-Elf Cleric of Shar is one of the first people encountered on an Act 1 checklist. Clerics all have a wealth of spells to choose from, learning all of their magic on level up and being able to make changes during a Long Rest. Some spells favor healing and support, like the highly responsive Healing Word. But, others offer direct damage like Flame Strike and Harm.
Shadowheart in particular, leans slightly more into duplicity with her Trickery Domain. She can grant Advantage on Stealth Checks. Additionally, Trickery Clerics add Charm Person and Disguise Self to their allocated prepared spells. Clerics, in general, are competent in combat via Medium Armor and Simple Weapon proficiency.
Lae’zel is a fierce Githyanki Fighter. While she favors melee combat, she also joins early enough to be a capable archer. At first level, take on a preferred Fighting Style of
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