is a massive game with content that changes depending on the choices that Tav and their party make. As a result, there are plenty of hidden interactions, dialogue, and cutscenes that end up being missed. And since some choices are more popular than others, that leaves a lot of these interactions unseen by the majority of parties.
Hidden interactions in range from class-specific dialogue, differences between the Custom Origin and Dark Urge, and locations, quests, or NPCs that are difficult to find. Each act contains plenty of secrets, and it's possible — and likely — that they all still haven't been found. But with the information currently available, here are some fun and interesting hidden or rare interactions.
The Circus of Last Days has a djinn named Akabi who lets the party try winning a prize by spinning his wheel. He's obviously rigged the wheel so that nobody can win the grand prize, but he's not happy if he's accused of cheating. In fact, repeated accusations lead to Akabi performing a cheese wheel transformation on Tav. Since the effect is a result of Polymorph, it wears off after 20 turns.
If Derryth from the Underdark makes it to Baldur's Gate alone, meaning the party killed her husband, then there's a side quest that's easy to miss in Act 3. Roaming around Bonecloak's Apothecary are three stray cats: Barsik, Myshka, and Malta. Each one can be talked to using Speak with Animals, and the party can request that Malta become Derryth's companion in . Even without Derryth, speaking with the cats is cute. But it's better when one can be given a nice home.
Another animal interaction that's easy to miss is Biscotti, a dog in the refugee camp in Rivington. His owner obviously cares about him, talking about how he's trying to keep Biscotti comfortable, and the party can use Speak with Animals to talk with him. It turns out all Biscotti wants is to be called a good dog. The party is, of course, able to oblige and let Biscotti know he's as much of a good boy as
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