The Joker is one of the most recognizable figures in all comics. His calculated, eccentric madness has been the source of Batman's sleepless nights, and with numerous iterations on the character, his traits have been refined — or in some cases, revolutionized. London-based studio Rocksteady released its first DC Comics game, Batman: Arkham Asylum, in 2009 to critical acclaim, and though the Caped Crusader lies at the heart of the game, it's Joker that always steals the show.
Understanding the complexities of a character that has been adapted so many times is a feat that seems impossible, but Batman: Arkham Asylum achieves this. Its subsequent sequels also advance the Joker in ways that few would have expected. The Clown Prince of Crime lives up to his name across all four Arkham games, and while writers like Scott Snyder and James Tynion IV have had their own spin on the character, in the realm of video games there are arguably few better iterations.
Batman: Arkham Knight's Third Act Should've Ended with Arkham Asylum
Batman: Arkham Asylum's horror-esque atmosphere is still unrivaled in the superhero genre, and a lot of its success is because of Joker's place. This is the most powerful he's been in the series, with total control over Arkham Asylum that forces Batman to dance to his tune throughout. From a close encounter with Bane to an eerie confrontation with Killer Croc, Joker is always pulling the strings, as the story explores his whimsical and eccentric nature.
However, Arkham Asylum is also the game that makes the most significant blunder with this character, as it ends with a whimper. The final fight with the Clown Prince of Crime is weak from a gameplay perspective, as well as a narrative angle. The disappointment
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