Batman: Arkham Asylum set up its sequel by teasing a future villain throughout the game's story via secret messages. The Arkham series remains one of the most beloved interpretations of the Batman mythos, with its versions of events and characters often bleeding over into the comics themselves. One of the original's particular strengths was how it built up future events around characters like Joker and Quincy Sharp.
Batman: Arkham Asylum centered around the titular dark knight as he finds himself in the middle of a plot by The Joker to take over Arkham Asylum for his own villainous ends. Cut off from the rest of Gotham and trapped with a rapidly dwindling number of surviving scientists, doctors, and guards, Batman has to stop the Joker before his plan can be enacted.
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Batman: Arkham Asylum featured a balanced showcase of famous Bat-villains, from the Joker, who mocks Batman with TV-headed mannequins and monitor messages, to Scarecrow, who interrupts Batman mid-game at different points to trap him in a hallucinatory nightmare world. But one villain goes unnoticed by players unless they track down a very specific kind of the game's many collectibles.
Throughout Batman: Arkham Asylum, the player will come across strange stones with markings on them written in a circular form. When decrypted via detective vision, these messages reveal themselves to be the supposed spirit of the Asylum's founder, Amadeus Arkham. A psychiatrist famous for losing his mind and becoming a patient in his own hospital.
The side missions in Batman: Arkham games sometimes eclipse the main story, but in the original Arkham Asylum, these were little more than Easter eggs for some
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