Ah, Monster Hunter. It’s everybody’s favourite game series about hunting monsters, and then chopping off the useful bits to turn into even sharper and hardier stuff to hunt some more monsters. It’s a loop that’s been working for two decades, and we’re still not tired of it, or the spectacular menagerie of toothy antagonists. Monster Hunter Stories certainly has elements of the mainline series, but it’s safe to say that it’s a slightly different proposition.
Originally a tentpole 3DS title, back when Capcom was certain that the 3DS was the perfect home for the Monster Hunter series, Stories takes the beloved franchise and turns it into a turn-based JRPG, with bright, colourful graphics, and equally bright and colourful characters. As the Monster Hunter series has grown increasingly important to the company, it’s little surprise to find both Monster Hunter Stories and its sequel finally being ported to the PlayStation, while the first game also arrives on PC and Nintendo Switch for the same time.
Monster Hunter Stories was, and is, a welcoming and easy-going introduction to the world of Monster Hunter. Instead of slaying the iconic beasts, here you’re more focused on forming a bond of friendship, riding them around the landscape and then utilising their special moves in turn-based combat. It’s like a How to Train Your Dragon RPG, but with more teeth.
There’s three different kind of attack: Power, Speed, and Technical. Much like Fire Emblem’s fabled weapon triangle, each type of move is stronger against one of the others, and choosing the correct type is the key to a successful battle. Each time you make a successful attack, you also build up your meter, allowing you to ‘Ride-On’ and hop on your Monstie, before unleashing a hugely powerful attack.
Successfully winning a battle will see a cavalcade of parts and bits shorn from that monster, and it’s here that the classic Monster Hunter loop comes into play, with parts accrued from battle then being crafted into new
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