Temtem developer Crema has announced that monetization and major updates will soon conclude. There are still a couple of patches planned for Temtem in the relatively near future, but those will be the last significant updates as the MMO-lite looks to wind down. Crema will work to ensure Temtem is still playable indefinitely, but fans shouldn't expect any substantial changes after the announced patches.
Despite being one of the best creature-collecting games not named Pokemon, Temtem has failed to catch on in the same way that Palworld has. Still, Temtem has captured the spirit of Pokemon arguably better than any other game in the genre to date. Not to mention, Temtem's various quality-of-life improvements and considerably difficult battles are just a couple of noted features that many Pokemon fans have been asking about for years.
Crema announced, in an open letter to the community, that support for Temtem will soon be winding down. The developer will continue to keep Temtem online, but major updates will cease after announced patches 1.7 and 1.8. That said, while 1.7 will include content fans have come to expect from a major patch – a new Season, new Tamer Pass, new features, and various fixes — 1.8 will be more focused on «ensuring the game's longevity.» The introduction of version 1.7, however, will mark the end of microtransactions. Instead, all monetization features will be unlocked using the in-game currency, Feathers. Any currency already purchased will still be usable after 1.7 launches in June.
Crema looks to ensure Temtem is playable for years to come by making changes that potentially eliminate the «FOMO.» The development team looks to do this by making all previous content such as Tamer Passes available. As Crema claims, its servers are relatively inexpensive, so one of the hardest online multiplayer games will remain an online multiplayer game rather than moving offline.
Interestingly, Crema looks to make adjustments to the encounter odds of both Luma and
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