Bandai Namco announced Tekken 8 earlier this week, and we recently got a chance to sit down with lead producer Katsuhiro Harada to talk about the anticipated sequel in a wide-ranging interview. Here's five things we learned while talking to Harada.
After some questions from fans, Harada confirmed that Tekken 8 is indeed be developed in Unreal Engine 5. The shift brings with it a host of benefits, such as the ability to have sweat and rain actually roll down a character's face during a fight. Indeed, it's being rebuilt from the ground up to take advantage of the new technology.
"We've been working closely with Epic to figure out how to optimize some of those processes for input. So we're just starting and it's going to continue from now on," Harada says.
Last year, Tekken's Kazuya Mishima made his way to Super Smash Bros. courtesy of Sakurai and Harada. The experience was "quite a shock," Harada says.
"He had already had his own thoughts about what makes 'Tekken Tekken.' So it was surprising but also refreshing to see that he came in and didn't ask questions, but said, 'I've played a lot of Tekken and studied it, and this is what I feel is important for the game,' right off the bat," Harada says.
It left him feeling that Sakurai might be the only who can "properly make" a game like Super Smash Bros.
Rollback Netcode is a popular topic within the fighting game community, as it has the potential to greatly impact a game's multiplayer. Will Tekken 8 have it? It's still early to say one way or another, according to Tekken 8's development team, meaning fans will have to wait.
Tekken is one of the biggest arcade holdouts, with Namco Bandai consistently pushing standup versions of the fighting series before releasing enhanced versions
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