Director Katushiro Harada has talked about what it’s like working with Unreal Engine 5 and whether guest fighters will be in Tekken 8.
Although it was only revealed with a brief teaser trailer at the latest State of Play, Tekken 8 is quite feasibly already the best-looking fighting game ever, sporting some impressive in-game visuals.
Unsurprisingly, this is because Tekken 8 is running on Unreal Engine 5, which has demonstrated its graphical potential in the past with incredible tech demos like The Matrix Awakens and Lumen In The Land Of Nanite.
In a new interview, Tekken series director Katsuhiro Harada talked about his and the team’s experience working with the new engine, also revealing that no assets from Tekken 7 are being carried over into the sequel – everything is being built from scratch.
That said, the team started development with Unreal Engine 4 (the same one used for Tekken 7), before porting assets to Unreal Engine 5 to see how it looked in the newer engine.
‘Obviously, we didn’t just start developing a game on [Unreal Engine 5]. [Unreal Engine 5] was announced quite some time ago, but we haven’t seen games for it yet,’ he explained.
‘So we started on [Unreal Engine 4] and gradually started porting certain elements of the game over into [Unreal Engine 5] and also confirming the results. Like, ‘Okay, oh wow, the graphic level on this particular area improved greatly.’
‘And then other areas as well – the things that are important for a fighting game: the response time… those kind of things are stuff that we’ve been porting out into the game and then figuring out what to expect in that area as well.
‘And we’ve been working closely with [Epic Games] to figure out how to optimise some of those processes for input. So
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