Tekken 8 was announced at PlayStation's September State of Play, and now director Katsuhiro Harada has revealed even more info about what we can expect from the fighting game sequel.
Aside from more exciting father versus son showdowns, Tekken 8 is built from the ground up in Unreal Engine 5, Harada said in a new IGN interview. None of Tekken 7 has been re-used, and Harada was excited to describe the impressive in-game footage.
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Now Playing: Tekken 8 — State of Play Sep 2022 Announcement Trailer
«This is actually the first time that we're taking rain and outside effects and having that effect of rolling down the character models. And not just that,» Harada said. «But when they fall down on the ground, their clothing gets dirty as a result. So you can see the kind of results of the battle on the character models.»
As for the story, Harada called Tekken 8 a turning point and promised that the story mode hasn't been shrunk from what players saw from Tekken 7. «Tekken’s story has always been about the Mishimas and their blood feud, and Tekken 7 showcased Heihachi Mishima and Kazuya and the showdown that took place there. And that finished with that installment,» Harada said. «So now we're showing everyone a pinnacle of the story from the start of the campaign, but this is showing the remaining Mishimas, the two of them, the only ones left, and then you've got Jin Kazama and what he's trying to achieve.»
Harada did not answer when asked if Tekken 8 will include Rage Arts as seen in Tekken 7, though he did comment on
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