In the third chapter of Beacon Pines, more of the ongoing mystery surrounding the town will be uncovered as you search for your missing friend, Rolo. With the help of your new friend Beck and the charm words that you find along the way, you’ll rewrite the story in exciting new ways to unravel the mystery of the town.
Related: Beacon Pines: All Charm Locations & Turning Point Solutions In Chapter Two
During your exploration of the town of Beacon Pines to find Rolo, you’ll be able to find a variety of optional new charms along the way, in addition to some that will be required to progress through this chapter’s single turning point puzzle and other turning point puzzles later in the game.
As always in Beacon Pines, you’ll need to diligently examine and interact with the environment to find all of the charms. Some of these interactions are obvious for the sake of plot-critical charms, whilst some are significantly less obvious.
You won’t need all of the charms to progress, but it’s good to try and find as many as you can during the times when you're allowed to explore. If you’re having difficulty finding the charms, here are all of the charms that you’re able to find in this Chapter your first time through:
As with the second chapter, you’ll need to choose the right words to progress the story in Beacon Pines. In your search for Rolo, you’ll encounter one major turning point, which you’ll be able to interact with in only two ways initially.
After searching with Beck for Rolo, upon reaching an area with a green puddle outside the warehouse, you’ll soon be approached by a couple of bullies - Iggy and Dud. This will trigger the next Turning Point puzzle.
Although you may have gained plenty of charms that might seem to fit
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