We've all had moments where we wish we could go back and rewrite the past. Whether it was to save us from an embarrassing encounter, take advantage of a situation now that we're wiser, or seize an opportunity to try something different. The latter is exactly the case for Luka, the main protagonist of the creepy cute indie Beacon Pines.
Luka hasn't had the best luck in life so far, what with his dad passing away and his mother vanishing under mysterious circumstances. But our little fawn friend doesn't let it define him - especially not with his slightly chaotic best friend Rolo by his side. The pair will often get into mischief around town by innocently terrorizing the local residents. One summer, though, they bite off more than they can chew when they stumble across a potential cover-up at an abandoned warehouse tucked away in the woods.
Beacon Pines starts out like any other adventure game: Explore your surroundings, talk to other characters, and pick up items along the way. This is exactly what an average day for Luka Vanhorn looks like with players controlling the young boy and choosing how his tale unfolds by filling in the gaps of his story, which is narrated throughout the game... That is until Luka's story abruptly ends and you then have to go back and rewrite it.
To do this, I need to use the charms that I've picked up along the way. These charms feature various words which can drastically alter the end of Luka's previous chapter and, in most cases, give him a second chance to uncover the mysteries of Beacon Pines. The first instance where I need to rely on my trusty charms is in an exchange with Luka's gran. During this chat, Luka must convince his no-nonsense grandmother that he's hanging out with Rolo to
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