Super Smash Bros. Brawl is celebrating its 15-year anniversary today, March 9, 2023. Below, we take a look at how a subtle new mechanic, tripping, had a massive impact on the competitive community.
Jason «Mew2King» Zimmerman and Tyrell «NAKAT» Coleman sat next to each other while fighting for their lives in the loser's bracket of a Super Smash Bros. Brawl tournament in 2013. Both players, Coleman with the Ice Climbers and Zimmerman with Meta Knight, took a breath while Zimmerman dashed back and forth as the match began. Suddenly, Zimmerman's Meta Knight tripped. Coleman didn't waste a second taking advantage of the moment. He grabbed the Kirby villain over and over again in what's called a chaingrab, eventually killing him and removing a stock. Zimmerman just looked around the room with a shocked look on his face.
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It was a regular tournament match for both players, but it's one that's gone down in Super Smash Bros. history as a pivotal example of how tripping, a mechanic added in Brawl where players will have a miniscule chance to fall over in a variety situations, has been one of the biggest things players at all levels remember about Brawl.
It's now been 15 years since Brawl introduced tripping to the Super Smash Bros. series, and some players are still tripping over themselves just thinking about the game.
«Tripping is RANDOM,» Mew2King wrote in an early review of Brawl in 2008. «Sometimes you start a match, DASH TOWARD THEM right after the
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