If you’re desperate for a new Command and Conquer, or are just a fan of RTS games in general, then Tempest Rising should be high on your priority list. The project, which comes from developer Slipgate Ironworks, is the brainchild of several developers who have a long history with C&C and the genre in general. In a new update, the team shows off what a Tempest Rising multiplayer match looks like right now in a gorgeous 1-on-1 showdown video.
3D Realms CEO Frederik Schreiber takes on lead designer Brandon Casteel in a show match aimed at giving a better look at how a multiplayer game of Tempest Rising plays out. Schreiber takes charge of the Global Defence Force, while Casteel helms the Tempest Dynasty. Schreiber is quick to note that Casteel is the much more competent player, but that he’s going easy on him to help show how things work.
From the very start, the influences are clear, but the polish is modern – I could imagine a parallel world where this is the years-absent next game in the long-standing C&C series. But, while the Slipgate Ironworks team doesn’t shy away from such comparisons and there are glimpses of Warcraft 3 and StarCraft 2 in here as well, Tempest Rising is definitely aiming to bring its own distinct style and ideas to the table.
Out the gate, Casteel notes that there’s currently an option to start with a small force that can be used for early scouting while you begin building your base, although he says the team is wary of potential rush strategies and open to changing the way this works if needed. Also under consideration are resource crates, which can currently be found tucked away in various nooks and crannies around the map for an early boost if grabbed by your units.
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