The best part of Suicide Squad: Kill the Justice League after playing it for a few hours is the story, and yes, it certainly seems like you will be killing characters you know and love. Lots of death happening. That’s also a big part of the problem I have with the entire premise. I can’t help but shake that there’s no way Rocksteady is going to let this stick. Our heroes have done terrible things. There will be a time reversal mechanic, or some alternate earth timeline that comes along and washes away all of the terrible awfulness that happened during the story. From enslaving a child form of Poison Ivy, to straight up watching your heroes murder people, there’s a lot here to make you feel a bit uncomfortable about the journey you’re being taken on. And when you pair this disconnect with game mechanics straight out of the likes of Destiny, Anthem, or Marvel’s Avengers, I’m left worried about the final product coming together in a way that works. The fun just wasn’t there for me. At least not yet.
Let me explain in more detail. The story has its fun moments, yes, and the team banter – at least during cutscenes – is when Kill the Justice League is at its best. The cutscenes have clearly been given a lot of love. Meanwhile, the character models look great, the voice acting is on point, and there are a lot of moments where I genuinely laughed thinking that this could be enough to carry me through the messy and tired open-world missions. While they could reverse time to fix the morality issues at play, chances are that will be difficult given the planned expansions, story additions, and gear chases coming later on in the form of free updates. That means we’ll be stuck with the terrible things that transpire and if the name
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