Company of Heroes 3 is ambitious, its dual-wielding campaigns aiming to tell a more focused story of the Mediterranean campaigns of World War 2. And by and large it succeeds, giving me vibes that reminded me why I love real-time strategy titles. However, technical issues undermined some of what Relic was trying to do here, giving me engine trouble on the way to the front more often than I'd like.
Company of Heroes 3 is the largest entry into the franchise, bringing its large, dynamic Italy campaign, a more focused North African campaign, as well as more units and ways factions to choose from. Set in the Mediterranean Theater of World War 2, players can take the role of the British, Americans and two German factions (the Deutches Afrikakorps and the Wehrmacht ) and duke it out with the other side in its iconic blend of tactical and real-time strategy.
Company of Heroes 3 has a few game modes on offer: the aforementioned campaign modes set in Italy and North Africa, as well as full competitive and co-op modes against other players or AI to test your skill across fourteen different maps, the most CoH has ever lauched with. The maps themselves are beautifully detailed, with the lush greens of Italy giving way to the destruction brought on by both armies as they fight over a city or chokepoint, while the deserts of North Africa look plenty arid and as if they would be no fun to fight in real life, let alone virtually.
These battlefields change dynamically over the course of the fight, with buildings being reduced to rubble, the landscape showing off the scars of combat, and more. It never gets to the level of destruction to where you can knock down a building to cut off a path from your enemy, which would have been nice, but
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