It is hard to believe that it has been nine years since the release of Age of Wonders III . I have a lot of fond memories of the first two entries in the series but unfortunately didn’t have much of a chance to play the 3rd game. With publisher Paradox Interactive and developer Triumph Studios releasing Age of Wonders IV this year, I was already looking forward to diving back into another fantasy 4x strategy game. After playing the media build over the past two weeks, I was left with two strong feelings, it sucks being an adult with other responsibilities sometimes and it will be tough waiting until the May 2nd release date without being able to play another scenario or two.
The story of Age of Wonders IV is a simple one. The Wizard-Kings, or Godir, have escaped their prison and are invading different worlds. The players create their race’s leader as a Wizard-King or a mortal Champion who has risen up from the common folk. In Age of Wonders IV , players will, for the first time, be able to customize the main character and race for each scenario.
The game starts in Magehaven, a neutral territory containing a portal to other realms. This menu acts as the game’s lobby. Players can select from official realms ranging from tier I to IV, play a story realm or create a custom scenario. Once a scenario is selected, Age of Wonders IV gets you right to character/race creation. Players can pick from a library of existing factions or create a custom race and ruler. Initially, I felt apprehensive about not going with a pre-existing faction. As in most games, you need a decent understanding of the mechanics before using custom options. I was happy to find that in Age of Wonders IV, the custom option is easy to
Read more on mmorpg.com