Wargroove—the turn-based tactical game from 2019 whose most important gift to the world was its adorable dog units(opens in new tab)—is getting a sequel. Announced by publisher Chucklefish yesterday, Wargroove 2 will see the colourful Advance Wars-like return at some point this year, and it's picked up a new developer, too.
Where the first game was made and published by Chucklefish, Wargroove 2 is being developed by Robotality, maker of the strategy games Halfway and Pathway. PCG's Evan Lahti found the former of those two games a little shallow compared to competing strategy games like Xenonauts in his Halfway review(opens in new tab) back in 2014, but hopefully Robotality has picked up a few things in the last (oh god) nine years.
Wargroove 2 looks as pretty and pixelated as its predecessor in the clips and screenshots we've seen thus far, and seems to have traded out the knights-and-armour aesthetic of the first game for something a bit more piratical and fantastical. It's set three years after the events of Wargroove 1, and features all sorts of colourful new units and enemies, including giant squids and pyromaniac pirates (pyrates?). Don't worry, the dogs are still in there.
Chucklefish has a whole list of additions and changes to the sequel that I'll list below, but the one that leaps out to me is its new single-player roguelike «Conquest» mode. «In these quick-paced, bite-sized battles every choice is permanent,» reads the mode's description, meaning that «Gold and health carry from skirmish to skirmish, and no unit is dispensable.»
There's plenty of other new stuff, naturally, including a roster of new player commanders who each have their own unique, tide-turning «Groove» abilities that you can supercharge
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