The launch date of Square Enix and Team Ninja’s Stranger of Paradise: Final Fantasy Origin is still a few weeks away, but the developer has released several updates and reveals leading up to the game's March launch. These have detailed gameplay mechanics, characters, and locations – just enough to get gamers interested after a bit of a lukewarm and slightly baffled response to the game's initial announcement and trailer reveal. Although fans of the Final Fantasy series didn't know what to make of the upcoming Stranger of Paradise: Final Fantasy Origin at first, players have since become more intrigued by the Soulslike alternate retelling of the original Final Fantasy game.
Along with the demos that showed off some of Stranger of Paradise: Final Fantasy Origin's mechanics, more has been revealed about the classes, or jobs, that players will be able to use throughout the game. Jobs have been a staple aspect of Final Fantasy games, and Stranger of Paradise: Final Fantasy Origin is no different. The Job System determined what skills and perks characters will have, as well as the armor and items they can equip. In the later installments in the series, gamers had a lot more freedom and were not locked into just one job. Stranger of Paradise: Final Fantasy Origin has already shown off a number of jobs like Red Mage that players will be able to switch between depending on the demands of combat.
Stranger of Paradise: Final Fantasy Origin Could be Setting a Template
Just like the Berserker class that has also been revealed in further detail prior to the game's launch, Red Mage will be among the largest list of jobs available in any Final Fantasy game to date. Players will be able to equip two different jobs and switch between them at
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