As Square Enix fans approach the release of Stranger of Paradise: Final Fantasy Origin, director Daisuke Inoue reveals details on job classes for the upcoming action RPG said to be a re-telling of the original Final Fantasy title. Developed by Team Ninja and Kotei Tecmo Games, this new version of the story is shaping up to be a unique experience.
Stranger of Paradise: Final Fantasy Origin gave a tasteful reveal at last year's E3, taking a different and much darker Souls-like tone on the original game. The game is said to keep some elements from the original and make exciting use of the game's job system, which allows the protagonist Jack Garland to have specified approaches to each battle.
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For those unfamiliar with the job system in the Final Fantasy series, jobs are the essential roles that the protagonist and allies can adopt in battle to determine abilities, weapons, and actions when approaching each fight. In Stranger of Paradise: Final Fantasy Origins, it is said that only two jobs can be assigned, and with that, developers have broken down each job title and its uniqueness to each fighting style.
The game introduces new jobs such as The Breaker. This job uses the weapon Zantetsuken, the sword possessed by the Summon Odin in previous Final Fantasy games. Players can summon the Zantetsuken to break foes and aim for one-shot kills with mighty blows, yet the job is tricky to use in some situations. Other jobs unique to this title are the Void Knight, which allows players to reverse or absorb magical attacks, and Tyrant, which enables players to embed their weapon with elemental effects, giving the upper hand at the start of a battle by targeting an
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