On March 18, Stranger of Paradise Final Fantasy Origin launches for PS4 and PS5. That’s only a few weeks away!
This action-oriented take on the Final Fantasy series has been a genuine passion project for both Square Enix and Team Ninja, and we’re beyond excited that you’ll soon get to play it.
Before that though, I wanted to give you all a closer look at one of the most exciting parts of the game – the job system. Read on, and I’ll show you some previously unseen jobs, and give you some insight into how and why we built the system.
To kick things off, we should explain what jobs are – just in case any of you are unfamiliar with the Final Fantasy series.
Essentially, they’re roles that you and your allies adopt in battle. The job determines your abilities, weapons, and the actions you can take in battle, and switching to a different one will give you access to different moves.
For example, the Swordsman job is – as the name implies – all about attacking up close with a greatsword, whereas the Black Mage job gives you access to spells you can use to attack from afar.
Let’s take a look at some of the jobs you can use in the final game – all of these we’ve never shown off before (except Thief).
Not every job appeared in a previous Final Fantasy game – some are brand new for Stranger of Paradise Final Fantasy Origin. The Breaker is a perfect example.
This job uses the Zantetsuken – the sword possessed by the Summon Odin in previous Final Fantasy games. The Breaker’s unique action allows you to summon the Zantetsuken to break your foes and try for one-shot kills.
It’s one of the quirkier jobs – difficult to use in some situations, but also very powerful. That makes it really interesting.
Another job unique to Final Fantasy
Read more on blog.playstation.com