Looking like somewhat of a departure from the most recent Final Fantasy titles, Stranger of Paradise: Final Fantasy Origin is being cautiously anticipated by most fans of the JRPG series. With Team Ninja at the helm, the developer behind Ninja Gaiden and Nioh, some fans are wondering just how far Stranger of Paradise will stray from Final Fantasy's usual gameplay formula. From the trailers released so far, it seems as though Stranger of Paradise is keeping relatively close to the most recent Final Fantasy entries, with RPG mechanics at its core, but an emphasis on fast-paced real-time combat.
Though many players who tried the Stranger of Paradise's demo had a great deal of criticism for the game, it seems as though Team Ninja has listened, and has taken on player feedback to fine tune the game's mechanics and overhaul some aspects that just didn't work for some. With a release date slated for next month, Stranger of Paradise has been releasing trailers at a regular pace, with the latest one showcasing some new Job classes that should add quite a bit of variety to the gameplay.
Stranger of Paradise: Final Fantasy Origin — Void Knight Class Explained
Essentially, Stranger of Paradise: Final Fantasy Origin's Jobs are character classes, each giving the player a unique fighting style. Along with a unique fighting style, each Job gives the player a different set of equipment, as well as a handful of special abilities. These Jobs can be unlocked over the course of the game, and can be leveled up, giving the player an upgraded set of skills and equipment.
According to the information released, Stranger of Paradise will feature 27 different Jobs that players can unlock and use. While this sounds great on paper, apparently players
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