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On Magic The Gathering's plane of Kamigawa, reverence for the Kami is a key part of life. Way back in the olden days, Shrines were erected to honour the Myojin, the five most powerful Kami. By the time of Kamigawa: Neon Dynasty, the Shrines themselves have come to life, becoming Kami in their own regard.
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Shrines are one of the most interesting permanent types in Magic, as they encourage you to run as many colours as you can to snowball your opponent with a ridiculous number of scalable triggers. With Neon Dynasty, we were finally given a commander just for Shrine, so it's time to erect as many as we can to swamp our opponents under a wave of sheer value. This week, we're building Go-Shintai of Life's Origin.
Go-Shintai of Life's Origin is a 3/4 Legendary Enchantment Creature that costs one green and three white. However, it has an activated ability that allows you to pay one white, blue, black, red, and green to return an enchantment from your graveyard to the battlefield, making it a WUBRG Commander.
With the introduction of the Go-Shintai in Kamigawa: Neon Dynasty, many people were excited to see what they thought was 'Shrine' becoming a valid creature type. Think of all the changelings you could use to supercharge a Shrine deck! Unfortunately, that isn't the case: Shrine is listed as an enchantment type, not a creature type in the rules. The Go-Shintais don't have any creature type, joining a very elusive club previously only occupied by Nameless Race.
Life's Origin also has an impressive triggered ability: whenever a non-token Shrine enters the battlefield, you create a 1/1 colourless
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