Ask a Magic The Gathering fan what their favourite setting is, and there's a very high chance they're going to say Innistrad. Thanks to its gritty atmosphere and striking aesthetic, the gothic horror world has regularly been seen as one of Magic's most iconic. It certainly helps that the original Innistrad block is also considered one of the game's very best from a mechanical standpoint.
For years, Innistrad has been sitting on the backburner, basking in its own glory. Before 2021, the last we'd seen it was in 2016's Eldritch Moon set, which saw it invaded by the eldritch Eldrazi in a cosmic horror set bursting with brutal art and major story events. But in the space of six months we've suddenly had more Innistrad than anyone can cope with, and I'm starting to feel a bit sick of it.
RELATED: Things You Might Not Have Known About Magic The Gathering's Innistrad: Crimson Vow
In 2018, Wizards of the Coast abandoned the block development model it had been following for decades. Blocks were a series of sets that shared a setting or mechanical focus, such as how our first trip to Theros was split between Theros, Born of the Gods, and Journey into Nyx. Since blocks were abandoned in favour of individual sets, fans have complained about how rushed each new story is, as it has to resolve itself in just one set instead of the two or three it had in the past.
With players clamouring for a return to blocks, and it having been five years since we last saw the world, the release of Innistrad: Midnight Hunt and Innistrad: Crimson Vow in late 2021 was an exciting event. Two sets telling the same story and similar design philosophies is exactly what players wanted and it worked for the most part. Midnight Hunt was deliciously
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