Stranger of Paradise: Final Fantasy Origin is nearing its launch, and the game's mechanics are being made clearer week after week. What started as the ridiculous climax of a maligned Square Enix E3 conference has been building up momentum and now has a fair number of people looking forward to it. Final Fantasy Origin is intended to be the series' leading 35th anniversary game, and sets out to bring in familiar locales, spells, and jobs from throughout the series together in a melodramatic retelling of Final Fantasy 1. Players take control of Jack, an amnesiac who seems at odds with FFO’s world, but may have some deeper connection to it.
As it has been outsourced to Team Ninja, Final Fantasy Origin plays out like a spiritual sequel to the Nioh franchise. Players proceed through large levels, fighting enemies along the way with sped-up Souls-like combat. Players will constantly be finding new gear to equip their characters, and can freely switch between two jobs with their own loadouts in the middle of the action. The action will only get more intense as players unlock more job abilities and advanced jobs. Many jobs have been revealed, and one of the latest is the strangely familiar Void Knight.
Final Fantasy Origin: All The FF1 Characters Returning for the Game
Void Knight is advertised as an “expert job,” something obtained after upgrading certain other jobs. Many of these exist, and tend to be oriented toward very specific styles of play. Dark Knights and Berserkers sacrifice some survivability for an enormous increase in damage, Ninjas apply buffs and debuffs, and Red Mages use chained spell to deal major damage while reducing elemental resistances. The Samurai job is all about generating MP, and the Void Knight shares
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