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When I first booted up Tunic, it took me a few minutes to understand its intentions. When I took control of the player character, an adorable fox, I instinctively waited for the game to give me an instruction. I’m so used to seeing tutorials or other onscreen tips. So when I didn’t receive that, I at first thought that I was missing something. So I proceeded to explore a bit and still didn’t get any information – I figured out the basics of combat and navigation by myself.
Then I came across a piece of paper. It was a piece of an old-school game manual, which came with instructions on gameplay. But here was the catch: They weren’t in English. Instead, I had to figure out the gist from the pictures. That was when I realized Tunic would not give me more than that. I was going to have to figure the rest out for myself.
I did, and I thoroughly enjoyed the experience. Tunic has some control problems, and sometimes it revels too much in being difficult to understand. But it is a beautiful and fun game all the same, and I’d recommend it to fans of puzzles, exploration, and Dark Souls. Yeah, you read that right.
Tunic is an isometric open-world game that bears a noticeable resemblance to The Legend of Zelda. You play the Fox, a green tunic-wearing sword-and-shield wielder who is stranded in a ruined world. You must wander the land, picking up pieces of the game’s instruction manual to help guide you through the journey.
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You’ll explore verdant forests, pitch-black caves, snowy mountaintops, and more. The environments are beautiful, with my favorite being a sunlit library with books as big as the
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