The Force reawakens with the biggest and most ambitious Lego Star Wars title ever made, and a great game in its own right.
It’s a hard life being a Star Wars fan, knowing that two-thirds of the movie saga is mediocre at best and, if one is being honest, usually considerably worse than that. The franchise has now survived not one but two poor quality trilogies and yet remains more popular than ever. That’s primarily thanks to the TV content though, so a new game that focuses purely on the mainline movies would seem to be at a disadvantage. However, add Lego into the mix and it’s like turning lead into beskar.
That is, of course, being unfair to the efforts of British developer Traveller’s Tales, who have been working on the Lego movie games for 17 years now, creating a series of titles that, according to recent data, is the fifth most successful video game franchise ever (with Star Wars on its own at number six).
This is the first proper Lego movie game in three years, despite, at one time, there being two or three new releases every year. Reports of poor working conditions at Traveller’s Tales, and notoriously buggy games, seem to be at the root of this slowdown, with the ambition and scale of the games always being far greater than the amount of time given to make them. With The Skywalker Saga, though, those constraints have been removed and the end result is wonderful.
There aren’t many games where the most important thing you need to know is how bad the bugs are, but with The Skywalker Saga we can happily report that there are virtually none. Apart from the game forgetting to pause itself while you’re watching the results screen, after completing a level, there are no recurring bugs and what random ones there are never
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