While Bethesda Game Studios confirmed that the official Starfield modding tools won't be released before 2024, modders continue their sacred work to improve the game in various aspects.
Since before the game's launch, one of the main desires of Starfield players has been to create larger spaceships. The default is limited to 40 meters in length and width, which isn't really enough to convey the scale of certain famous spaceships from film and television, especially the fleet carrier/destroyer types.
Thankfully, NexusMods user AccursedPrism has uploaded a mod that overrides the size limit. The file download options include relatively safe sizes like 60 meters or 80 meters and humungous sizes like 4/5 kilometers, which will probably tank the performance and potentially create game-breaking bugs, too. Sticking to the recommended version is advised, as it would still provide a lot more leeway in recreating your favorite design or coming up with a brand-new one.
To install the Bigger Ship Size Limit mod, place the shipsize.txt file in the root folder (where the Starfield.exe is located) and add sStartingCjavascript-event-strippedbat shipsize in the [General] section of your StarfieldCustom.ini file.
As a bonus mod for dedicated shipbuilders, modder MedievalAI has unlocked the maximum number of ownable ships from the default 10 to 50. The installation process is essentially the same, requiring you to place StellarFleetExpansion.txt in the same folder as Starfield.exe, and then add this command in the [General] section of StarfieldCustom.ini: sStartingCjavascript-event-strippedbat StellarFleetExpansion.
When using multiple such commands at once, remember to add them one after the other, separated by a semicolon:
sStartingCjavascrip
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