Star Citizen developer Cloud Imperium Games showed off the game's underlying StarEngine technology with a new video of 24 and a half minutes. Boldly titled 'The Future of Gaming, ' the flyover video demonstrates the impressive visuals powered by the StarEngine. It all becomes even more remarkable when considering that it renders an open galaxy game that should host over a hundred star systems (when the final game is complete, according to the developer's original goal) in a completely seamless capacity.
In fact, the footage opens with the following disclaimer: 'Everything you are about to see has been captured in engine as one continuous shot without loading screens. Distance between planets has been compressed for the sake of brevity.' Here's a list of the noteworthy StarEngine features highlighted in the video.
Star Citizen began development with the CryEngine, later 'switching' to Amazon's Lumberyard Engine. However, the Lumberyard engine itself was based on the CryEngine, essentially making the transition more nominal than factual.
Recently, the StarEngine was updated to support High Dynamic Range (HDR) displays, though the feature is still experimental. On the other hand, there's no native support for upscalers yet.
While there's still no release date in sight for Star Citizen, the single player campaign Squadron 42 received a major update last month. CIG now considers the game feature-complete, with the polishing phase coming up next. Of course, there's no telling how long that will last.
This story-driven mode will feature an ensemble cast of Hollywood actors, including Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, Liam Cunningham, Andy Serkis, John Rhys-Davies, Eleanor Tomlinson, Rhona Mitra, Henry Cavill,
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