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May the 4th be with you all, and this is a good time to be a Star Wars fan (here I speak with some authority). Not only do we have several good TV shows to occupy ourselves and more on the way, but we also got a new Star Wars game. Star Wars Jedi: Survivor is the follow-up to Fallen Order, an action-adventure title with Soulslike flavor and a lot of Star Wars fanservice. Jedi: Survivor is all of that and a bit more.
This isn’t a full review because I haven’t finished the game yet — honestly, I’ve been playing it to enjoy at a leisurely pace rather than to get through the story. Well, that and I had to do battle with this game’s horrendous PC port before I could play. So this will be more of my impressions of Jedi: Survivor so far. And since I’m not beholden to making something timeless, I can complain a bit about the tech issues the game suffered from for the first few days.
I won’t bore everyone with a minute and overly dramatic retelling of how my PCs (yes, multiple) and I struggled just to get Jedi: Survivor working. I’ll keep this relatively brief. Long story short: It started with the download. I played on PC and it basically downloaded in bursts. The Steam progress bar looked like a cutout of a mountain range. I downloaded it on both my home and work PCs to test it, and this was the same across both PCs, despite the fact they have separate internet connections.
I’ll take the blame for the initial graphical slowdown — I neglected to undertake my usual practice of fiddling with the graphics settings for 20 minutes before playing. So sitting through the opening cutscene took quite some time — and by the way, why is
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