Respawn Entertainment and EA have revealed a slew of accessibility settings that will ship with Star Wars Jedi: Survivor when it launches on PlayStation 5, Xbox Series, and PC later this week.
“By embracing the disability community mantra, ‘Nothing About Us Without Us,’ accessibility champions from Respawn gathered direct community feedback to inform their accessibility design choices and options,” explained EA’s programme lead for accessibility Morgan Baker in a blog post on the company’s website.
“We realise that creating accessible player experiences is a never-ending journey though, and I am proud of the team's progress and ceaseless dedication.”
Star Wars Jedi: Survivor has five difficulty options, ranging from Story Mode to Jedi Master, that can be switched on the fly as long as the player isn’t locked in combat. The game’s controls will also be entirely remappable, allowing gamer’s to alter controller inputs to best suit their needs.
Respawn has also included an option that allows players to slow down the movements of the protagonist, enemies, and the game world, in order to make both combat and platforming more accessible to those with different reaction times,
“The Slow Mode has been a particularly exciting feature to work on because of its versatility,” said Respawn’s senior director of development Jonas Lundqvist. “It primarily started out as a feature that we thought would be helpful in combat, but quickly realised that it could be beneficial for anything that had a timing component.”
On top of that, players will have the option of turning on an auto-targeting system for the camera, and a navigation assist setting that makes use of an audio pings.
Further customisation settings targeted towards players with visual
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