Following a fairly glitchy release — particularly on PC, with Digital Foundry going so far as to call Star Wars Jedi: Survivor «the worst triple-A PC port of 2023 so far» — and an initial day one update, EA is continuing its efforts to fix Star Wars Jedi: Survivor.
This week sees the arrival of the game's fourth patch, which addresses a variety of issues, both platform specific and across all versions of the game.
With this patch in play, PC users can expect to see updated occlusion behaviour for raytracing, which will reduce idle time stalls. EA has also updated its PC streaming budgets, something the developer says will help alleviate traversal hitching. The team has also implemented general performance improvements for «some VFX» (this update will also be coming «soon» to console versions of Star Wars Jedi: Survivor). Lastly on the PC specific updates (for today, at least), EA has updated the data handling when toggling raytracing, improving non-raytraced performance.
EA has acknowledged there is still a way to go with its Star Wars Jedi: Survivor PC updates, and states it will be improving performance «on newer i7 and i9 CPUs that have efficiency cores», implementing general performance improvements that it says will improve «CPU and GPU utilisation while reducing idle time» (this is both with and without ray tracing), and it will improve «some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders» in future patches. In the meantime, the developer asks that players keep the team at EA updated on any further issues.
You can read the latest Star Wars Jedi: Survivor patch notes in full below.
More work continues
Patch 4 for <a
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