The three most important things to know about South Park: Snow Day are 1) that it's a roguelike-inspired battle game rather than an RPG, 2) it's 3D rather than 2D, and 3) the South Park TV show supplied over 50 different fart sound effects for use in the game. We went hands-on with the multiplayer spin-off ahead of its March 26 release and, full disclosure, got our asses handed to us by Stan and his elves.
Head into the snowy landscapes of the South Park streets and the reason for the 3D upgrade is obvious, allowing for the type of chaotic action that the previous South Park games could only dream of. Playing as New Kid, you can team up with three friends, or bots if you have social anxiety, to do Hades-like runs through different areas of the town, taking on waves of enemies and the odd boss battle with a combination of a melee weapon, ranged weapon, two special powers - like Hurry-Cane that grants a whirlwind attack - and the brilliantly named Bullshit powers. These will reset every run, but any character perks you've bought with Dark Matter and character cosmetics will persist. Think screaming at your friend for a health totem (a bag of Cheesy Poofs tied to a stick) as Princess Kenny tries to charm you with weaponized hearts, or levitating through the power of farts to get away from a cluster of foes. It's chaos, all punctuated with Cartman calling you out when you suck, and the sound of little kids (voiced by actual children) cussing and shouting as the battle.
The only yellow snow spots in the fun drift were that the movement had a sort of floaty feeling that took me a while to get used to, and as a result I couldn't take advantage of the higher ground or trampoline pads without risking missing my target. The bosses we saw were tough too, Stan - as his elf warrior alter ego - had a vicious thorny vine attack that meant I just couldn't get near him. They're the kind of issues that fade away when you've had more than a few hours with a game, but time will tell if
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