Not much, if anything, has been revealed about the plot of Sonic Frontiers since it was formally revealed. The only thing fans have had to go off of is a vague plot summary and the name of a location in the game. Despite the secrecy, the writer of the story was revealed to be Ian Flynn of the Sonic the Hedgehog Archie and IDW comics. Now, Flynn has revealed a few key details about Sonic Frontiers' plot and talked about what it's like working with Sega.
While Ian Flynn is considered the writer for Sonic Frontiers, he wasn't given control of everything in the game's story. In an interview with IGN, Flynn states that Sega «provided the story, backstory, plot beats, and usable characters» and told him to write about what he was given. Compared to the comics, he mentions that writing for a mainline Sonic game was handled completely differently.
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Flynn also gives a bit more info on the premise of Frontiers as he speaks with IGN. Sonic along with his sidekick Tails and Amy Rose head for the Starfall Islands because the Chaos Emeralds have disappeared. Flynn says «things take a turn for the dramatic immediately, and Sonic is left alone with a lot of questions.» The blue blur discovers the mystery of the Islands as he seeks to find his friends and the truth of what happened to the Emeralds.
It sounds like a typical Sonic plot, but it seems that things may be more interesting than they appear. Ian also mentions that the melancholy atmosphere felt in the game thus far is intentional, as «Sonic's never-say-die attitude» is put to the test in this environment as he helps his friends. Flynn also hints towards some sort of new character whose «very identity is
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