Throughout the month of June we’ve revealed new Sonic Frontiers gameplay, we’ve interviewed the developers to get to the bottom of Sonic Frontiers’ design goals and processes, but there’s one aspect of Sonic’s latest that we haven’t touched upon: The story.
For that, we turn to Ian Flynn, the writer of Sonic Frontiers and a man who is certainly no stranger to Sonic. Flynn has been writing for Sonic in some capacity ever since 2006, touching everything from the classic Sonic the Hedgehog Archie Comics, the rebooted IDW comics, the Sonic Encylcospeedia, episodes of Sonic Boom, and various comics and scripts meant to help promote Sonic Forces, Sonic Origins, and more. He’s even the host of the Bumblekast, a podcast focused around Sonic. Needless to say, Flynn is a huge Sonic fan himself. Here’s what he had to say about taking up the reins of writing the latest adventure of the Blue Blur.
IGN: You’ve been intrinsically tied to the Sonic series for a long time now, whether through comics, TV, or games. What has it been like taking the reins of writing Sonic Frontiers’ story compared to everything else you’ve worked on for the Blue Blur?
Flynn: It’s been a very different experience to be sure. With the other tie-in media, I’m the one to pitch the story, the characters, the themes, etc. With Sonic Frontiers, SEGA provided the story, backstory, plot beats, usable characters, and so on. So it was a very different approach to telling a Sonic story than what I’m used to.
All that aside, it was a dream come true to work on a major Sonic titles like this, and an incredible learning experience. I hope everyone enjoys what I was able to bring to the table.
IGN: Can you give us a brief overview of what Sonic and friends are up to in
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