EA has continued to add content to for almost a decade, usually in the form of expansions and DLC packs. The developer has continued to do this in spite of announcing a sequel, and it seems like the wave of content isn't going to stop any time soon. Most recently, EA announced that it is adding Events to, which are limited-time experiences with free rewards or gameplay that adds new opportunities to the game.
is the working title of the new game that is currently in development.
With the monetization of the many expansions and DLC added to free rewards through the new Events system are welcome, especially because the game is now free-to-play. These rewards depend on the player logging in every day to claim them from the game's main menu, and they will then be added to Build Mode or Create-a-Sim under the new Event filter. This is all well and good, but it could mean constant updates, which may make it an issue with Custom Content.
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Custom Content (or CC) is modded content made by users and installed into the game separately. has quite an extensive modding scene, especially because the process of adding new CC is quite simple. Unlike the many expansion packs, CC tends to be free and can be found on sites like The Sims Catalog. With the ability to customize the game and improve assets through Custom Content, modding the has become very popular, but the new Events could make life more difficult for modders.
Custom Content has to be enabled in-game and whenever there is a new update to some CC can get disabled. Players will need to reload the save while their mods are disabled, re-enable Custom Content, and then reset the game to get it to work again, but this is under the assumption that the mods still work after the new update. Changes in the game could mean that mods are now inoperable, which can cause headaches for creators who have to
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