After spending hands-on time with, it's clear the gamebrings some exciting changes to the franchise that are — for the most part — as welcome as they are surprising. The series, in general, tends to do a good job of retaining the game’s core appeal while adding something new to the experience with each new release. However, where felt like it was more concerned with adding new content to the game, seems more focused on making what was already present more streamlined with new city management and a new combat system.
feels largely focused on two things: customization, and a reduction in micromanagement. ’s new customization options for its leaders and civilizations are a big win for the game. However, some of its attempts to trim the game’s fat may have gone a bit too far.
Video games are at a point where having “good graphics” is basically expected from most AAA titles. That said, it’s still worth mentioning that is the best-looking entry in the series by far. Where ’s mountains were smooth, ’s have a detailed rocky texture. Zooming in on settlements, they actually look like little cities. The game’s water effects are also much nicer-looking and give a genuine feeling of exploring uncharted waters when out on the ocean.
Civilization games have always been wonderful tools that teach players bits of history in a fun way, but leaders could use a bit of a change.
When discovering or creating a wonder, gives players a close-up look at them. For natural wonders, this means the camera rotates around it, previewing its beautifully detailed design from every angle. For constructed wonders, the game shows a time-lapse of their construction. These little additions make finding or building wonders feel like a huge accomplishment, and show off just how great the game looks.
One example of ’s new customization options that is immediately apparent is its handling of leaders. In previous entries, leaders were tied to one specific civilization for the entire game. Now, players can
Read more on screenrant.com