Like many other RPGs, 's many quests often allow for player choices to determine certain outcomes, consequences, and rewards, with most problems having multiple possible solutions depending on the character's build. As a result, it can be hard to know exactly how many ways certain quests can play out without reloading a save several times to test every available option, and certain solutions can require out-of-the-box thinking or have obscure requirements. In particular, the "" quest in 's main storyline presents a choice where it can be difficult to know every possible outcome.
As part of the main questline of, "" is an easy quest to access. Still, especially for those putting off the main story in favor of side quests, it can take a decently long time to reach "." As the tenth available mainline quest, "" falls solidly in the middle of the main story, and as such, some of the solutions to the quest will expect players to have access to well-developed skills. Furthermore, unlike some of the earlier decisions in , like whether to spare Ron Hope or kill him, any choice made in "" will come with some consequences, whether minor or major.
One Starfield planet out in the vast edges of the Settled Systems provides a valuable resource required for an important part of outpost building.
"" has Constellation seeking another of 's Artifacts, but with a major complication — it's in the possession of Captain Petrov, a collector of various valuables and interesting items who will prove unwilling to part with the Artifact in his possession. It begins immediately after "," when Vladimir asks the player character to seek out another artifact in the Procyon A system while The Eye is being repaired. They'll have to track down a ship called the Scow, and hail it to start the quest properly.
Doing the quest involves boarding his ship, The Scow, which serves to display his extensive collection, and claiming the Artifact from him either openly or stealthily. Unfortunately, no
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