With an inherent connection to the spirit world and a possible devotion to a Totem, Shamans are interesting and fun characters to play in the Shadowrun Trilogy. They can pick up a wide variety of spells and, most notably, can summon spirits to aid you during battle.
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That's not to say that Shamans can't put on the hurt themselves, though. They have plenty of options for hybrid builds that marry up exceptionally well with their core skillset, and their Acid Bolt spell can eat through enemies like, well, acid.
As is a running theme with these guide builds, we'd like to stress the importance of the Body stat. While it doesn't help you offensively at all, increasing your Body stat is the best way to increase your HP, and you'll want to avoid being the stereotypical flimsy mage. The enemies in Shadowrun know that spellcasters are high-value targets.
Speaking of spellcasting, Charisma is your primary stat. There are two different ways you can develop a Shaman's connection to the spirit world - Conjuring and Spirit Summoning. Conjuring is the stat responsible for a Shaman's spellcasting. Developing it will unlock new spell slots and allow you to equip higher-level spells. Shaman spells are generally supportive in nature, and they can turn the tides of entire battles at higher levels, so this is a beneficial skill line to invest in.
Spirit Summoning, on the other hand, is an interesting skill line that is primarily linked to the Shaman's ability to summon spirits. They can summon spirits using Elemental Fetishes, which are consumed on use and can be quite expensive, or they can summon them through specific summoning points on certain maps. These points are static and will
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