Next month, Saints Row fans will be diving into a new game ten years or so since the release ofSaints Row 4. It’s a full reboot of the franchise, which if anything, puts more pressure on the new franchise entry. Game Rant recently played four hours of Saints Row in a preview, however, and one thing we noticed is how much it felt like a Saints Row game.
During this preview event, Game Rant also spoke with Saints Row dev/UI artist Cailyn Talamonti about the general design of the game. She spoke about how color went into the general set-up of the Saints, with all the flourishes, and how tools like cell phones are good hosts for tons of information on players. All in all, it’s how this UI comes together to make the game feel new, nostalgic, and subtle.
Saints Row Reboot Has Gone Gold Ahead of Launch
The subtle choices and designs in Saints Row speak for themselves. For example, while some games like Cyberpunk 2077 will feature an aggressive cell phone feature where NPCs will constantly call and text, Saints Row's cell phone operates as a storytelling device, active only with missions, and as a hub of information.
All the choices, even for skills or when opening up the Saints Row style option (clothing menu), read very easily and come across clean. It's simple, to the point, and lets players dip in and out, getting back to the action quicker.
“It’s like a player’s hub, like where to go, what you want to wear. Things like that, how much money you have even, and what level you’re almost at."
Even when players do get a phone call, the simple dialog box, homie heads, and overall design come across as clear, subtle, and concise. Now, when someone boots up Saints Row, they may not realize how much the UI brings out the best of its
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