US police have reportedly arrested at least 24 people since 2018 who have abducted or abused victims they met on Roblox.
That’s according to data compiled by Bloomberg as part of an eight-month investigation into the popular online game platform, which has some 77 million daily users, over 40% of whom are under the age of 13.
The report, which Bloomberg claims shines a light on the platform’s “predator problem”, reveals that in 2022, Roblox reported almost 3,000 incidents of child exploitation to the National Center for Missing and Exploited Children, a figure which jumped to over 13,000 last year.
While Roblox has been enhancing its child safety measures in recent years, a number of current and former employees claimed that the company is prioritising growth over the wellbeing of its users.
They told Bloomberg that prior to 2022, Roblox didn’t have automated systems to search for grooming behaviour beyond simple text filters.
Calls for additional resources were reportedly ignored, leading to a backlog of safety incident reports – claims which a Roblox spokesperson disputed, while adding that the company has a “robust pipeline” of safety features in development.
Roblox’s chief safety officer, Matt Kaufman, also rejected the claim that child endangerment is widespread or a systemic problem on Roblox.
In a lengthy blog published to coincide with the release of Bloomberg’s report, Kaufman claimed: “Roblox has spent almost two decades making the platform one of the safest online environments for our users, particularly the youngest users. Our guiding vision is to create the safest and most civil community in the world.
“As our platform evolves and scales, forging a new future for communication and connection, our investment in preventative safety measures remains fundamental. To be the best in the world at delivering safe and civil online experiences, this is essential. With each passing year, we implement new strategies and technology to achieve gains in speed and
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